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3D Computer Animation Training


     
 

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24 Ojuelegba-Lawanson(Itire) Road, Opposite Randle Junction, Beside Commint Buka,.
Municipal Bus Stop,
Surulere, Lagos - Nigeria

21, Abeokuta Street,.
(Enterance: Via Oba Akran Avenue through Obasa Street to Abeokuta Street or Awolowo Way(Computer Village side) to Anifowoshe)
Beside WAZOBIA Plaza, Anifowoshe Ikeja,
Lagos - Nigeria

34 Arakale Road,
Aro Med Bus Stop
Akure
Ondo State

Suite 18(Last Floor), God's Delight Plaza,
Beside Citadel Oracle
Dugbe Road,
Mokola Roundabout
Ibadan-Nigeria

08061665449, 08072048062, 08026640122. 08186831964info@eruditeconsult.com

 
     
 

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Computer Animator Training: Certifications, Career & Salary Information in Lagos, Ibadan, Port-Harcourt, ABUJA Nigeria

Animation is the process of creating the continuous motion and shape change illusion by means of rapid display of a sequence of static images that minimally differ from each other. The illusion — like in motion pictures in general— is thought to rely on phi phenomenon.
Animations can be stored or recorded on either analogue media, such as Flip book, motion picture film, video tape, on digital media, including formats such as animated GIF, Flash animation or digital video. To display it, a digital camera, a computer, or a projector are used.
Animation creation methods include the traditional animation creation method and those involving stop motion animation of two and three-dimensional objects, such as paper cutouts, puppets and clay figures. Images are displayed in a rapid succession, usually 24, 25, or 30 frames per second.

Computer animation encompasses a variety of techniques, the unifying factor being that the animation is created digitally on a computer. This animation takes less time to produce than previous traditional animation. 2D animation techniques tend to focus on image manipulation while 3D techniques usually build virtual worlds in which characters and objects move and interact. 3D animation can create images that seem real to the viewer.

Our 3D ANIMATION Prospectus

Computer animation is an in-demand field that's constantly evolving.
Discover the skills and training that are needed for computer animator careers in Lagos, Ibadan, Port-Harcourt  Abuja Nigeria

3D Maya Foundation Modelling


Project 1 (Lessons 1-5):  Primitive; Adding Details; shaders & Textures;
Animation Basics; Working with Maya

Project 2 (Lessons 1-8):  Polygonal Modelling; Polygonal Texturing; Skeleton;
skinning; Blend Shapes; Inverse Kinematics; Rigging; Animation

Project 3 (Lessons 1-7):  NURBS Texturing; Rigging; Paint Effects; Deformers;
Lights&Effects; Rendering

Project 4 (Lessons L1-6):  More Animation; Non Linear Animation; Rigid Bodies;
Motion Path; Particles; MEL scripting Path; Particles; MEL scripting

Project 5 (Lessons 1-2): Rendering & Render Passes; Toxik Modelling and
Animation( Maya)

Project 6 (Lessons 1-4): Polygon Basics; Modelling and Body; Modelling a Head;
Polygon Texturing

Project 7 (Lessons 1-4): NURBS Basics; Modelling a NURBS Body; Modelling a NURBS
Head; NURBS Tasks

Project 8 (Lessons 1-6): Skeleton; Joint Orientation; Inverse Kinematics; Leg Set
Up; Arm Set Up; Spine Set Up

Project 9 (Lessons 1-4): Blend Shapes; Skinning; Deformers: Final Touches

Project 10 (Lessons 1-3): More Rigging; Conversion and Skinning; Final Touches

Project 11 (Lessons 1-6): References; Simple Run; Constraints; Character
Animation; Lip-Synch; Full Body IK

2D animation

2D animation figures are created and/or edited on the computer using 2Dbitmap graphics or created and edited using 2D vector graphics. This includes automated computerized versions of traditional animationtechniques such as interpolated morphing, onion skinning and interpolated rotoscoping. 2D animation has many applications, including analog computer animation, Flash animation and PowerPoint animation. Cinemagraphs are still photographs in the form of an animated GIF file of which part is animated.

3D animation

 Computer animation and 3D computer graphics
3D animation is digitally modeled and manipulated by an animator. The animator starts by creating an external 3D mesh to manipulate. A mesh is a geometric configuration that gives the visual appearance of form to a 3D object or 3D environment. The mesh may have many vertices which are the geometric points which make up the mesh; it is given an internal digital skeletal structure called an armature that can be used to control the mesh with weights. This process is called rigging and can be programmed for movement with key frames.
Other techniques can be applied, such as mathematical functions (e.g., gravity, particle simulations), simulated fur or hair, and effects such as fire and water simulations. These techniques fall under the category of 3D dynamics.

Mechanical animation

Animatronics is the use of mechatronics to create machines which seem animate rather than robotic.

    • Audio-Animatronics and Autonomatronics is a form of robotics animation, combined with 3-D animation, created by Walt Disney Imagineering for shows and attractions at Disney theme parks move and make noise (generally a recorded speech or song), but are fixed to whatever supports them. They can sit and stand but cannot walk. An Audio-Animatron is different from an android-type robot in that it uses prerecorded movements and sounds, rather than responding to external stimuli. In 2009, Disney created an interactive version of the technology called Autonomatronics.
    • Linear Animation Generator is a form of animation by using static picture frames installed in a tunnel or a shaft. The animation illusion is created by putting the viewer in a linear motion, parallel to the installed picture frames. The concept and the technical solution, were invented in 2007 by Mihai Girlovan in Romania.
  • Chuckimation is a type of animation created by the makers of the cartoon Action League Now! in which characters/props are thrown, or chucked from off camera or wiggled around to simulate talking by unseen hands,
  • Puppetry is a form of theatre or performance animation that involves the manipulation of puppets. It is very ancient, and is believed to have originated 3000 years BC.[1] Puppetry takes many forms but they all share the process of animating inanimate performing objects. Puppetry is used in almost all human societies both as entertainment – in performance – and ceremonially in rituals and celebrations such as carnivals. Most puppetry involves storytelling

Toy Story zoetrope at Disney California Adventure creates illusion of motion using figures, rather than static pictures.

  • Zoetrope is a device that produces the illusion of motion from a rapid succession of static pictures. The term zoetrope is from the Greek words ζωή (zoē), meaning "alive, active", and τρόπος (tropos), meaning "turn", with "zoetrope" taken to mean "active turn" or "wheel of life".

Other animation styles, techniques and approaches

  • Drawn on film animation: a technique where footage is produced by creating the images directly on film stock, for example by Norman McLaren, Len Lye and Stan Brakhage.
  • Paint-on-glass animation: a technique for making animated films by manipulating slow drying oil paints on sheets of glass, for example by Aleksandr Petrov.
  • Erasure animation: a technique using traditional 2D media, photographed over time as the artist manipulates the image. For example, William Kentridge is famous for his charcoal erasure films, and Piotr Dumała for his auteur technique of animating scratches on plaster.
  • Pinscreen animation: makes use of a screen filled with movable pins that can be moved in or out by pressing an object onto the screen. The screen is lit from the side so that the pins cast shadows. The technique has been used to create animated films with a range of textural effects difficult to achieve with traditional cel animation.
  • Sand animation: sand is moved around on a back- or front-lighted piece of glass to create each frame for an animated film. This creates an interesting effect when animated because of the light contrast.
  • Flip book: a flip book (sometimes, especially in British English, called a flick book) is a book with a series of pictures that vary gradually from one page to the next, so that when the pages are turned rapidly, the pictures appear to animate by simulating motion or some other change. Flip books are often illustrated books for children, but may also be geared towards adults and employ a series of photographs rather than drawings. Flip books are not always separate books, but may appear as an added feature in ordinary books or magazines, often in the page corners. Software packages and websites are also available that convert digital video files into custom-made flip books.
  • Character animation
  • Multi-sketching
  • Special effects animation

Since we have the challenge of having good animation institution in Nigeria, we at Erudite Consult are now linked with the best animation institute in India, in case anybody wants to have his animation training experience abroad. Since India is one of the best countries in the world that have professionals in animation programmes. We render complete package of  service not only on securing admission to get trained for the programme but also to work with the Indian embassy to ensure visa is procured with the ease it requires. So, we assure you of getting visa from Nigeria to India that covers your stay for the period of the animation programme.

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